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- 2
- Physics
-
- This document contains brief tutorials on some physical and mathematical
- concepts you may find helpful in understanding the AMS. A more general and
- complete source of information on these topics can be found in any elementary
- physics text. Topics include:
-
- Vectors
- Newton's Law
- Orbital Parameters
- Perilune/Apolune Adjustments
- Plane Change Maneuvers
- Vectors
-
- A vector is a shorthand way to represent a quantity that ┌──────────────────┐
- has both a magnitude and a direction, e.g., a velocity of │VECTOR NOTATION: │
- 5 m/s toward the north. A vector is written as a symbol │ v <=> {i,j,k} │
- with a "~" underneath and corresponds to an ordered │ ~ │
- triplet of real numbers, each of which gives the magnitude │ w <=> {x,y,z} │
- of the vector in one of three orthogonal directions, │ ~ │
- e.g., {north,east,up}. └──────────────────┘
-
- Operations involving vectors include addition and ┌─────────────────────────┐
- subtraction, multiplication by a scalar, the dot │VECTOR ADDITION │
- product, and the cross product. │ /SUBTRACTION: │
- │ v ± w = {i±x,j±y,k±z} │
- Addition/Subtraction: The sum (difference) of two │ ~ ~ │
- vectors is the sum (difference) of their └─────────────────────────┘
- components. ┌───────────────────────┐
- │SCALAR MULTIPLICATION: │
- Scalar Multiplication: Multiplication of a vector by │ b·v = {bi,bj,bk} │
- a scalar changes its magnitude by multiplying each of │ ~ │
- its components. └───────────────────────┘
- Vectors (continued)
-
- Dot Product: The dot (or scalar) product is found by ┌──────────────────────┐
- summing the products of corresponding components. The │DOT (SCALAR) PRODUCT: │
- result can also be written as the product of the │ v · w = ix+jy+kz │
- magnitudes of the two vectors times the cosine of the │ ~ ~ = v·w·cos(Θ) │
- angle between them. Two vectors at right angles to └──────────────────────┘
- one another have a dot product of zero, since ┌──────────────────────┐
- cos(90°) = 0. The magnitude of a vector is equal to │VECTOR MAGNITUDE: │
- the square root of the dot product of a vector with │ v = sqrt(v·v) │
- itself. A unit vector has a magnitude of one. Body │ ~ ~ │
- axes are sets of three orthogonal unit vectors │ = sqrt(i²+j²+k²) │
- {Face,Left,Up} used to define the orientation of the └──────────────────────┘
- LOL, LM, PLSS, and LRV. The LOL Face axis points north, the ┌─────────────┐
- Left axis points toward the Earth, and the Up axis is │UNIT VECTOR: │
- perpendicular to the other two. Body axes for the LM, PLSS, │ u · u = 1 │
- and LRV are referenced to the Pilot. The LM main engines are │ ~ ~ │
- located below the Pilot in the LM so that, when ignited, the LM └─────────────┘
- is accelerated in the direction of the Pilot's head.
- Vectors (continued)
-
- Cross Product: The cross product of two ┌───────────────────────────────┐
- vectors is another vector perpendicular to │CROSS PRODUCT: │
- the plane formed by the two vectors. The │ v x w = {jz-ky,kx-iz,iy-jx} │
- result can also be written as the product of │ ~ ~ = v·w·sin(Θ) u │
- the magnitudes of the two vectors times the │ ~ │
- sine of the angle between them. The └───────────────────────────────┘
- direction of the resulting vector can be established using a right-hand rule.
-
- The orthogonality of the cross product to one of its constituents is
- demonstrated as an example of vector manipulation:
-
- v · ( v x w ) = {i,j,k} · {jz-ky,kx-iz,iy-jx}
- ~ ~ ~ = ijz - iyk + xjk - ijz + iyk - xjk
- = 0 .
- Newton's Law
-
- Newton's Law states that the acceleration of an object "a" is ┌──────────────┐
- proportional to the applied force "F" and inversely │NEWTON'S LAW: │
- proportional to its mass "m". Forces acting on the LM include │ a = F / m │
- gravity, main engines, and RCS thrusters. For example, a │ ~ ~ │
- fully loaded LM has a mass of 17248 kg and the RCS thrusters └──────────────┘
- at medium throttle have a thrust of 197 nt. The resulting acceleration is
- 0.0114 m/s².
-
- The acceleration due to gravity is independent of the ┌──────────────────┐
- mass of the object. It is directed toward the center of │GRAVITATION: │
- the Moon and inversely proportional to the square of the │ g = - G r / r^3 │
- distance to the center of the Moon. The magnitude of the │ ~ ~ │
- gravitational acceleration at the surface of the Moon is │ G = 4.9075x10^12 │
- given by └──────────────────┘
-
- g = - G / R² = - (4.9075x10^12) / (1738300)² = -1.624 m/s² .
-
- where "R" is the Lunar radius and the symbol "^" means "raised to the power".
- Orbital Parameters
-
- Important orbital parameters include angular momentum, energy, perilune,
- apolune, and orbit period.
-
- Angular Momentum: The angular momentum "L" is a constant of motion, given by
-
- L / m = v x r ,
- ~ ~ ~
- where "m" is the mass, "v" is the velocity, and "r" is the position relative
- to the Moon of the spacecraft. The direction of the angular momentum vector
- can be displayed on the INS display.
-
- Energy: The total energy of a spacecraft "E", another constant of motion, is
- the sum of kinetic and potential energies:
-
- E / m = v² / 2 - G / r .
-
- If the total energy is less than zero, the spacecraft is in a closed,
- elliptical orbit. If the energy is greater than zero, the spacecraft is in a
- hyperbolic orbit and will eventually escape the Moon. If the energy equals
- zero, the spacecraft is in a parabolic escape trajectory.
- Orbital Parameters (continued)
-
- Perilune/Apolune: Assuming that the spacecraft is in a closed elliptical
- orbit, the eccentricity and semimajor axis of the ellipse are
-
- e = sqrt [ 1 + 2 (E/m) (L/m)² / G² ] and
-
- s = - G / (2E/m) ,
-
- respectively. The perilune and apolune are given by
-
- { perilune / apolune } = s ( 1 ± e ) - R ,
-
- where "+" gives the apolune and "-" gives the perilune.
-
- Period: The orbital period is found from
-
- T = sqrt [ 4 π² s^3 / G ] .
- Orbital Parameters (continued)
-
- Circular Orbits: For the case of a circular orbit, the magnitude of the
- velocity is related to the distance to the center of the Moon. In order to
- maintain constant altitude, the gravitational force must exactly balance the
- centrifugal acceleration, i.e.,
-
- G / s² = v² / s => v = sqrt [ G / s ] .
-
- For example, a 100 km circular orbit implies a velocity magnitude of
- 1633.9 m/s. The orbital period is 7069 s for the same orbit.
- Perilune/Apolune Adjustments
-
- The velocity change required to raise or lower the perilune or apolune can be
- approximated using the Orbital Parameters discussion. Using the equation
-
- s = - G / (2E/m) = R + P/2 + A/2 ,
-
- where "P" is the perilune and "A" is the apolune, perilune and apolune changes
- can be found by differentiation:
-
- ds 1 dP 1 dA G d 1 G d(E/m) Gv
- ── = ─ ── = ─ ── = - ─ ── (───) = ─────── ────── = ────── .
- dv 2 dv 2 dv 2 dv E/m (2E/m)² dv (2E/m)²
-
- Therefore,
-
- dP dA Gv
- ── = ── = ───── .
- dv dv (E/m)²
-
- For example, at DOI in a 100 km circular orbit, v = 1633.9 m/s² and
- E/m = -1334793 (m/s)² so that dP/dv = 4500 s. A 1 m/s velocity change results
- in a 4.5 km change in perilune. An 80 km change requires about 18 m/s.
- Plane Change Maneuvers
-
- The velocity change required to modify the orbital plane can also be
- approximated using the Orbital Parameters discussion. The magnitude of the
- angular momentum for a spacecraft in a circular orbit is
-
- L / m = v r = sqrt [ G r ] .
-
- The torque "N" applied by a main engine or RCS burn with thrust "T" at right
- angles to the orbital plane adds a component perpendicular to the angular
- momentum vector with magnitude
-
- d(L/m)
- ────── = (N/m) = (T/m) r = a r ,
- dt
-
- where "a" is the acceleration of the spacecraft due to the applied thrust.
- Both sides can be divided by the acceleration, and the expression "a dt" can
- be replaced by "dv" so that
-
- d(L/m)
- ────── = r .
- dv
- Plane Change Maneuvers (continued)
-
- The angular change (in radians) can be approximated by dividing both sides by
- (L/m) = sqrt[Gr],
-
- dΦ 1
- ── = sqrt [ r / G ] = ─ .
- dv v
-
- where "v" is the circular orbit velocity magnitude. For example, a 1 m/s
- velocity change in a 100 km orbit results in an angular change of 0.612
- milliradians or 0.035°. A 1° angle change requires a velocity change of about
- 29 m/s.
-
-